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D d ua monk feats 5e
D d ua monk feats 5e











It lets you play more aggressively without exposing yourself to damage. You jump in, strike, then use your mobility to jump back behind the tank wall. Also, it is only useful against that creature. They must attack a target they don't want to be attacking (as they are wanting to move and attack elsewhere). Mobile is not Disengage and it comes with a significant cost. That said, you could wait until your final ASI to decide whether you want to finish pumping Dex or if you want to take the feat you didn't take yet, depending on how you feel about it then. Dex 18, Wis 18, Lucky, and Mobile is pushing it, especially if you are essentially playing in a meat grinder as you say. This can be huge, and it's the only feat I'd say is equal to Mobile when it comes to best feats for Monks.īut I'd only take one or the other. Basically you can give yourself advantage on any attack roll, ability check, or saving throw, or give an enemy disadvantage on any attack roll, three times per short rest. Mobile will help you immensely with that.Īlternately, as Lombra suggests, you could get the Lucky feat, which is powerful for anyone.

d d ua monk feats 5e

but they also work best when they are darting around the battlefield, able to get in and get out, and to get to the backline enemies that really don't want to be getting hit. And I agree with everyone recommending the Mobile feat, it is truly excellent on Monks, who do need the AC and for their stunning strikes and quivering palms to work. That said, you can get away with Dex 20 and Wis 18 if you really want a feat.

d d ua monk feats 5e d d ua monk feats 5e

Yeah, you might want to just concentrate on bumping up your ability scores.













D d ua monk feats 5e